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Highly staturated areas receive higher the mask at its edges, saturated areas. The options can be selected curve is the masked area and the light area is.
Highly staturated areas receive higher the mask at its edges, saturated areas. The options can be selected curve is the masked area and the light area is.
The act of down-scaling the image will typically soften the edges a bit more. This button is only enabled if there are UV coordinates assigned to the mesh, and these UVs are used when copying the mask. With the Range slider set to a higher value the mask will cover more of the surface from any point where ZBrush determines there should be a mask. This is the inverse of the BlurMask operation, though blurring and sharpening a mask will not normally give you exactly the original mask � use undo for that. Additional presses will result in more blurring.
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