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I think I did something will hold much better as will go back to the. I will retopo the high acheive it.
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Part 47 UV unwrapping ,textures, export from Zbrush to MayaTexture, new from polypaint. Then go to the textures folder on the right and export it from there. 1. Bring Ztool to its lowest subdivision. � 2. Go into UV Map and Morph UVs to check that they are properly sewn together. � 3. Go into DipMap -> Clone. textures yes you can export them. you can even bake the material into the textures but you cannot export the shader itself out of zbrush and into maya.
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