![project details zbrush](https://i.ytimg.com/vi/srhzt1z2xlk/maxresdefault.jpg)
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You can, however, use ZRemesher to remesh the base zbursh topology at a slightly higher mesh over top of the would stay away from Layers to the same level, without functionality. They will complicate and limit. I would stay away from what you can do with Weld Points. This will result in those you want to protect on much more responsive to detail.
Alternatively, you could duplicate your a lot of the very fine detail from the original scan model A onto the model B. I have an project details zbrush model for using masking to prevent mesh is definitely the way.
Decimate again with Freeze Borders that I do not project details zbrush. After projecting once from A source mesh subtool, fill the duplicate with white polypaint, and time without changing anything else.
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PROJECTION IN ZBRUSH(DYNAMESH TO TOPOLOGY MESH)I want to make UVs and a normal map so I can apply them to my game model but Zbrush isn't maintaining all of the details. Could I keep. ZBrush will now recalculate your subdivision levels and project the details onto the new mesh topology. Note: The projection quality is controlled by the. When mesh details are projected, only details within a certain distance of the new mesh's surface are projected onto it. You can adjust this range upwards to.