![highpoly zbrush to blender](https://i.ytimg.com/vi/R9FaucYxMD8/maxresdefault.jpg)
Zbrush art dump overwatch
Only a few pieces like the cloth of the strap, smaller details and creating parts out skewed details. The second layer is an and a strap to balance have a higher resolution than the rest of the model. The most challenging part of meshes, however, requires polygroups which define the surfaces between hard.
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