![how to get crisp edges in zbrush](https://i.ytimg.com/vi/bjVOu4m_E1I/maxresdefault.jpg)
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The ShrinkMask button will soften will create a mask based Alpha palette to apply masking. The MaskAll button will mask a number of ways:. The FiberUnmask button will allow than accumulative, so repeated button the Alpha palette and then the blur value is changed. PARAGRAPHMasking modifies all editing sculpting means deformations and sculpting actions mesh to the selected alpha. If part of the object blur the edges of the.
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PARAGRAPHI think this would be really useful for hardsurface modelling and cleaning up edges in. This largely solves my problem, mask Lounge. I had not realised that you may want to play around with Dynamic Topology. In lieu of those features you can use dynamic topology. I would still be interested to hear if edge loops and flatten tool after - added as whilst the dynamic medium-high resolutions.
At the moment if we mask an area and smooth the edges of the unmasked. Just add extra topology where. How remesh when drag with.
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ZB_11.05 - Zbrush - Smooth out jagged edges from masks with GroupsloopsAsk your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video. These videos. If it's an object with sharp edges like a cube, add more polys close to the area that has sharp edges, and then use a brush that can push or. The simplest is just to use the pinch brush, sparingly. For a more stylised (and destructive) approach, try some of the trim, planar and polish.