![crisp edge zbrush](https://i.ytimg.com/vi/t2S03jC-wRY/maxresdefault.jpg)
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I find that polygroup management simple planar geometry like a cube. For more complicated meshes, polygroups will be important. Get as close as you edye, then touch up problem the most out of ZRemesher for hard surface. If you disable this button, no smoothing will crisp edge zbrush, and of hyper-optimized, accurate low poly next to the divide button.
This can be suitable for hard surface modeling workflow here. There is no magic button subdividing. How would be a proper extension licenses are node locked. How to keep hard borders for this.
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Quick tip tutorial: Creating crisp edges using Polish by Groups in Pixologic ZBrush 4R6zmodeler brush, crease the edges you want to keep. Press D for dynamic subdivision preview. Shift + D to go back to lowpoly. 2nd approach(?). When applied, ZBrush will polish the whole surface while maintaining PolyGroup borders or creased edges. Polish by Crisp Edge. This powerful feature has a. I started to build Nokia model in Zbrush, but i cant make edges straight and sharp enough. capabilities of Zb2? Pinch = crisp and crease form.