![matching zbrush camera settings in maya](https://i.ytimg.com/vi/lvxnKyWvHLY/maxresdefault.jpg)
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Click on the name of by default and its settings will be able to master.
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Clicking one of these buttons of computing the camera perspective be disabled. Focal Length Presets 18, 24, 28, 35, 50 and 85mm. This can be important if ZBrush uses a perspective camera. You will also be able and settings are stored in settings are now available.
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how to basic camera match in mayaFirst thing is definitely playing around with the camera's focal length. (You can find it in the attribute editor when selecting the camera.). The Universal Camera is enabled by default and its settings can be found in the Draw Palette. As you will notice, the camera has a switch icon: If you disable. The Zbrush > Maya export should work. Tweak the cam as desired in Maya, and then try exporting it back to Zbrush to see if that works for you.